Thursday, January 31

Are the robots taking over? Augment your reality, don't lose it!

When is technology helping, and when does it hinder?
How can you ensure "enthusiasm for the new" doesn't blind you to what is good right now?

I'm not sure I have any perfect answers, but I spent a very interesting hour at the trendy studios at LondonReal being interviewed by Brian and Nic, who were not educators, but wanted to understand what we are up to, and exactly how far is too far to take technology

You can catch the (visual) podcast, below, or scan down the page for a few snippets


Here is a hastily transcribed synopsis, below, to help you navigate your way through:

[6-7 mins] What's mobile learning all about?

[7.30] Thinking about touch screens. Voice control. Google glass.
- what's augmented reality all about
- where's the meaning, and sense in that, and what could you do for learning ?

[10 mins] And how soon with augmented reality be real?

[14 mins] Nic the AR cynic - "is technology swamping our humanity"?
- tech is flooding us like a wave. our choice is how to deal with it
- your mission: how to use it for good!

[16 minutes] So what should we be doing differently at school to prepare for this?
- thinking about the skills you need for future life, rather than narrow focus on a few subjects

[18:30] If you have to measure schools, maybe you should be looking 10 years down the line. How many of their graduates end up doing awesome, new jobs that weren't even invented when they were at school! That's enlightened schooling

[21 mins] Singing the praises of the MAKR / maker movement. Especially some of the cool coding tools like Rasberry Pi and Arduino.

[24:30] Nic again - "Is technology making us more stupid then?"
- all about a trade-off. Using technology to help me, but not letting it remove my humanity
- we need to learn new social skills about living with always on technology. Should you answer your phone while talking to friends?
- introducing Phone Stack - the ultimate game for phone-addicted diners!

[29:30] Ubuntu. Introducing a cool philosophy that helps keep your place in live. Your success is connected to our success, my friend!
m-Ubuntu project: Several pieces on this blog, a talk I did on it at TEDxLondon, and further info here: http://www.m-ubuntu.org.za/

[34 mins] People need people. Adding a bit of "social" into a very dispersed virtual learning environment.
- technology can help fill the gaps

[36:30] Should we all be getting cybernetic implants?
- awesome medical applications
- same story as augmented reality. It can be used for awesome good, but it is up to you to maintain your humanity!!

[39 mins] So are machines taking over? Are we becoming one with the borg?
- humans have always used tools. Technology is no different.

[43:30] Your brain is very good at tricking you. Re-writing your own personal narrative
- technology can help you understand your own narrative a little better
- you can't trust your own recollection of past events!

[46 mins] Who are the technology companies to watch?
1) the big guys, like Google, Qualcomm, HP etc (who have the weight to explore the peripheries of the mainstream)
2) the visionaries. Like Mozilla, Wikipedia, GitHub (who have a bold mission they champion)

[50:30] Has apple peaked? Has blackberry died? Who is winning the mobile mega-race?
- my thoughts? People should stop over-agonising about who is top dog. In reality it is mostly irrelevant to our lives. And often very geographically skewed

[53 mins] What about MOOCs / iTunesU? Are these important? Are they game changers?
- Are they important? Absolutely
- Are they the future? Not as they are right now, though already they are doing some meaningfully open / egalitarian things.
- the next generation of them will move from "broadcast" mode to a more empowering educational model
- Another important angle is OER (open educational resources), as well as sites that help you practice, and build skills like http://www.codeuniversity.com/

[57 mins] How did you end up with your job? Are startups a good place to start?
- You really need the underpinning technology skills, but after that, the real value is in all the other disciplines that get layered on top.
- Startups are great fun, but can be abusive for young techies. If you are joining one, make sure the startup REALLY gets technology, and lets you help shape it. And that you believe in the vision.

[101 mins] Find people who inspire you. Learn from the masters. Mine were all in the tradition of Adult Learning. Empowerment. Education to make a difference. People like Paolo Friere, Seymour Papert, Desmond Tutu as well as my personal mentors (that's you Dad, and Martin!)

Final word: Technology is GREAT for education. But use it as tools to do things, don't slip into the trap of letting it DO things for you.

If your educational technology starts feeling like a sausage machine, with pre-digested knowledge being shoved into you, you are doing it wrong. Turn and run away.




Tuesday, January 22

Building your own apps? Try these top tips!

Many thousands of people are developing apps. Many of those apps fail dismally to achieve what the original vision holders hoped for. How can you increase the odds that your app will be used by, and useful for many?
Appguru

The answer: learn from the gurus. Listen to those who have done it many times before.

The nice thing about building educational apps is that the financial models for them are different to normal consumer apps. Success is judged by how useful they are, as opposed to the revenue generated by shifting millions of copies. This is shared with in-house enterprise apps, where quite often the employee gets them for free, allowing the developers to focus on making apps as useful as possible, rather than stressing about pay-per-download.

What's the connection with our top tips?

The connection is that Apple have recently released an excellent guide for in house app developers, listing top tips, and advice that - although aimed at iOS developers making in-house apps, are in fact useful to ALL app developers, across ALL platforms.

The guide is divided into the four key stages of app development:

Starting with Planning: make sure you, and your people know what you are building, and all sign up to it.



Then looking at Design: great tips to help you simplify, and prioritise features, as well as interviews from gurus in this area


Next the actual Development: All you need to know to get started. The specifics here are obviously pretty Apple / iOS centric, but the sections on Web Development, and Back Office Integration are great advice whatever your platform 


Finally, Deployment: This section is pretty much 100% Apple. Very helpful if you are new to iOS development, but only of of brief interest to other app developers. 


Learn from the masters. It is a great overview that we recommend to any aspiring app developers.

If you like to print stuff out, go for the PDF version, otherwise dive in and get exploring on the online accelerator site.

Do you have any other tip tips sites you'd care to share?

Thursday, January 17

Possibly the coolest dev job in m-learning?

I have recently joined Qualcomm to set up our Mobile Learning Lab - an awesome opportunity to help shape the future of mobile learning, together with the global reach to make a difference to many learners across the world.

Our Mobile Learning Lab will be in both Cambridge, UK, and San Diego, California. In Cambridge we share the site with members of Qualcomm's research and development team - experts in augmented reality, app development, user experience design and gesture recognition. In San Diego we work closely with the Learning Technology team.

Right now, we are recruiting. Specifically, we are looking for 4 mobile and web developers with a strong empathy for m-learning to be founder members of our team, and help us to use all of this awesome mobile technology for good.

  • We are inventing and building new m-learning solutions.
  • We are working with international partners to reach more diverse audiences.
  • We are sharing what we learn, to inspire and inform the industry.
  • We want to help shape the future, not just react to the here and now

If you have solid engineering skills, are enthusiastic about using them to make a difference in people's lives, have some robust mobile experience and are unafraid to tackle new and unknown technologies, we may have the perfect opportunity for you.

Interested? 3 of the roles are based in Cambridge, UK, and one is in San Diego, USA.

Join us!

To explore some of the technologies coming out of our labs, see https://developer.qualcomm.com/mobile-development/mobile-technologies

ps: If you don't know Qualcomm yet, we are big (about 24,000 staff), very techie (lots of hardware engineering) and very very into mobile. In fact, if you have a smartphone, we probably invented some of the bits inside it. Most likely something to do with the modem, but increasingly we are also making the processors too.

Oh - and did I mention that we just ranked number 11 in the top 100 companies to work for :-)

Thursday, January 10

AR in mobile learning

Are you using Augmented Reality in your mobile learning? Should you?

AR, or Augmented Reality has been high on the hype-charts for several years now, but seems to be on "slow burn" when it comes to m-learning. This post is a quick update on what's happening, where, and what it means for education.

If you are unsure what AR is, here is a great explanation from those nice folks at Common Craft



So pretty much anything that helps you connect the real world around you with the digital, or virtual one classifies as augmented reality. You don't even need to superimpose it on the camera view if you don't want to. Examples like QR-codes, or bar code scanning also connect the real to the virtual, without requiring the real-live-view.

But for now, lets stick with live-view AR. One of the classic (and often quoted) examples of AR in workplace learning is this project from BMW. It isn't really being used, though. It was a demo made over 5 years ago by their R&D people, but if you haven't seen it yet, it tells a great story



Clearly an idea with merit. But what's been happening in the past 5 years? A lot, as it turns out!

Several companies (including my own) have been investing heavily to push this sort of technology out of the labs, and into the mainstream. There seem to be 2 main approaches when it comes to apps:

1: Geographical information, downloadable as layers.

layar screen images from FastCommpany
The two main players here are Layar, and Wikitude.  Both offer a free app in the app stores, and allow you to download many different layers of information that will pop up as you move your camera around.

Bear in mind that this is GPS data, so you need to be outdoors, and positioning is not 100%. But, nonetheless, great fun to play with, and surprisingly easy to make your own layers. Fancy setting up a history trail around your town? You can upload all the data as a new layer, and share with any other app users!

2: Visual (and other) Triggers.

But what about augmenting non-geographic things? This is where "triggers" come in, and the advertising world gets even more excited.
Your phone recognises visual images, and triggers an augmented response. Apps like Blippar do this - you have probably seen their logo on film posters, magazines and product adverts. Once you have downloaded the Blippar app, you can scan any known products / posters / images to triggers some form of media to be superimposed over your camera view.

Here is a super-stylish example promoting the new Hobbit movie.


Clearly the result of some slick media work, but the great news is that this sort of magic is no longer in the realm of impossibly expensive. In fact, all the software required to make the AR, and image recognition work for this sort of thing is available for FREE.
That's right, free.

You still need a developer to build it into your app, and some media skills to create something worth showing, but the heavy technical lifting has already been done, and all of a sudden AR becomes a lot more affordable.

The question is no longer "is this possible", but rather "how could I use it for learning"

Blippar use the "one app for all our AR" idea, much like Wikitude and Layar. But increasingly you also find apps dedicated to one specific theme, embedding the same AR capability within them.

Here is a great example that has the added benefit of NOT being about product placement.
The Science Museum in London have an awesome AR trail. As you walk around the museum, you can scan different exhibits to have a real-life 3D version of James May popping up on your screen to talk to you about it. (the app itself isn't free, but you can get a good flavour of it in this video)



Think about this for learning. You don't need a talking person to pop up. You could as easily launch animated diagrams of machines, or straight video clips

Vuforia
The free developer kit I mentioned before is called Vuforia. It is the engine underpinning most of the AR you will see
in the mainstream media today. Right now the majority of the use cases still seem to be in the advertising space, but I'm looking forward to see more educators playing around with AR.

Have you tried AR yet for learning? What did you do?

UPDATE: A few days after this blog post, there was a public preview of Big Bird's Words, a new app for kids that uses some of the very latest Vuforia features to help (surprisingly young) kids find specific words in the world around them. This is even-smart AR, including live character recognition. Super cool!

Monday, January 7

CES - keynote preview, and my new job!

CES2013_wired
This is a big week for geeks. CES launches in a few hours, and will splurge forth a wave of exciting new technologies, as well as a wave of naff "same-olds". Those who can make it to Las Vegas to witness this consumer-tech-fest first hand will soon be suffering major information overload, while the rest of us watch all the live feeds and commentaries trying to sift out the significant trends from the hype!
The connection with my new job? I have moved closer to the source in my enthusiasm for using technology for good. Instead of waiting for CES to see what the big boys are working on, I am now working WITH the big boys, using these emerging technologies for meaningful education and empowerment!
I recently joined Qualcomm to found their new Mobile Learning Lab.
Qualcomm are BIG on mobile. So big in fact that the chances are something like 90% that your phone has a bit of their technology inside it already.
So big, that the opening keynote at CES 2013 is by our CEO, Paul Jacobs.
It only goes live later today (tomorrow morning for you Asians / Europeans), but here is a sneak preview:

I am part of Qualcomm's mission to put the mobile technology that you already have in your hand to even better use. We'll be setting up a Mobile Learning lab in Cambridge, UK, to work with the wide range of technologies already being invented across the business, and putting them to work for education and training.
Augmented reality? We've got that. Most of the top AR apps you have seen are built on our Vuforia platform. (See Vuforia, at www.vuforia.com for free dev tools)

Peer to peer? We help developers pass data between any phones or tablets, whether online or not
(See AllJoyn at www.alljoyn.org for free dev tools)
Context awareness? Could your phone be more useful if it understood where you were, and what you were doing?
(See Gimbal at www.gimbal.com for free dev tools)
Super smart smartphones? Our Snapdragon chipset allows app developers to bundle some super cool tricks in their apps (gesture recognition. Eye tracking. Smile detection. . . )
If you are a mobile developer and fancy a dabble, find out how to get connected on QDevNet, the Qualcomm developer site:
https://developer.qualcomm.com/showcase
QDevNEt Showcase


Tuesday, October 30

Wave Riding Theory - a fresh look at learning technology adoption

Is there a gap between mobile learning theory, and practice?

How should teachers decide which approaches, technologies, or approaches to adopt with their mobile learning?

As part of my session at MobiMOOC 2012 we explored some of the current theories often applied to m-learning, trying to map them to practice.

Together with my team, we have been deeply involved in mobile learning (both envisioning it, and making it) for over 11 years, but very little of that time has been spent in pure theory, so it was an interesting exercise mapping some of the current theories to live examples, and then discussing with the attendees where the gaps lay (and how we might bridge them)

In the process, we realised that the most crucial step any practitioners needed to take was realising that mobile is coming at them whether they are ready or not. It is not a flood that can be stopped, more a wave that needs to be ridden! This wave-riding theme kept growing, as we discussed the different approaches to coping with the myriad of available devices and approaches, until it became a theory in it's own right!

Wave Riding Theory

The basic tenet of this, is an awareness that mobile consumer technologies are rushing towards us whether we are fully prepared for them or not. Already, more smartphones are sold than PCs, and a huge majority of our learners will use their mobile device as their primary reference / communication / collaboration tool (even if it is for Facebook!)

Rather than try to hold back the tide, our role as educational-techies is to help practitioners learn how to ride it. The wave is rushing at us regardless. It won't wait till we have perfected our art. Instead we just need to jump on, and learn as we ride.

We used this surfing-metaphor to look at various aspects of mobile learning, to extract our key advice. The next slides show advice both for Learning Designers, and for Implementers:

1: The importance of trial and error. Start small. Practice. Keep improving.


Start small. Practice. Keep improving.

2: Keeping supple and flexible.


Keeping supple and flexible

3: Building in resilience. Prepare for the unexpected.


Building in resilience

4: Success is as ART as much as a science.

mobile learning as an art

What do you think? Does the wave-riding metaphor work for you?

The mobiMOOC attendees certainly thought so, encouraging me to do this post, and proceeding to work with us to develop their own top tips for m-learning practitioners

I hope you find them useful!

Tuesday, October 2

Top tips for mlearning: wisdom of the crowd

Last week I ran a session at MobiMOOC2012 with educators and learning technologists from across the world, exploring different pedagogies, and learning theory often associated with mobile learning. Our aim was to explore the gap between the theory, and practice. The week started with a presentation from me, culminating in an open question:
What advice could the attendees (and other MobiMOOCers) offer to others interested in getting started with mobile learning?
Discussions raged on for the rest of the week, with some great suggestions, and observations. The list, below, were our TOP TIPS:

  mind the gap - top tips for mlearning

 Our collective MobiMOOC top tips were:
  • One size does not fit all: choose the tools to fit the need and context
  • Let learning design inform the technology (not the other way round)
  • ACTIVE Learning: use mobile tools to do stuff - in the classroom, in the world
  • Empowerment: allow the learners lead
  • Use social media to collaborate and share
  • Keep learning strategies AGILE: allow time, and space to iterate
  • Start from the CONTEXT of use, involve learners and be creative
  • Small, reusable content is more flexible for mobile use
This is what the MobiMOOC class of 2012 came up with. What do you think?

Some additional quotes from attendees that help back this up are:
  • Forget what you think the tech can do - what do you want to do?
  • Information is everywhere, learners are mobile, m-devices are the bridge between them (Involve real-life tasks into educational activities)
  • Let learners do things their way -- congratulate yourself if they do not proceed exactly like you had planned.
  • While with technologies there is access to an abundance of information, this does not necessarily imply learning. It is what learners do with this information that leads to learning
  • Small-size devices, straightforward activities (Reduce complicated learning procedures).

Friday, September 28

Open Standards for m-learning?


As enthusiasm for m-learning grows around the world, and more mobile content gets developed, the problem of "re-use" keeps growing. If I build for an iPhone, what about Android? How can I ensure that all possible learners benefit from my awesome app? What happens with that great learning content I optimised for an earlier platform that is no longer popular?

If you are looking for guidelines on how to ensure longevity for your content without locking into one mega platform, or system, you have come to the right place.

We have been working with researchers and techies in UK, USA and Europe trying to understand the options, and build them into real apps which have been deployed across over 20 nations, via iTunes and Play app stores.

The bad news: there is no specific set of standards for m-learning to solve this

The good news: there are quite a few OTHER sets of standards that are very useful, if applied right.

The first step is to clarify exactly where you want to sit on the "native app, one device" <-> "simple media, all devices" spectrum. In our work we found huge benefits in making content as richly interactive as possible, so we have narrowed our focus to high-end devices only (smartphones, tablets, wifi devices), but because we invest a lot of our energy into the media quality, it is essential to us that it travels well between Android - iOS - Windows Phone - others


We have put ourselves here (see image above). We aim to put as much content as possible into html5, but do NOT deploy as a web app, rather wrapping it into a shell native app. 

I'll try to explain this a little more clearly, below 

We package our learning content into small, zipped packages of html5, ensuring all media files are formatted to play on all targeted devices. Packages can also contain non-html5 media (like eBooks). These we host on our online library. Users can download the app from the app store, and then log into our library, and download content. The same library, and the same content whatever the platform their app is running on.

We have spent the best part of the past year trying to optimise the balance between what is HTML (viewed in an embedded browser), and what is native. 

If you want to see this in action, download our Global MedAid app from your local app store. (it was made for the www.mole-project.net and includes a fairly weighty 40Mb of media, and content)

The screens above are from Global MedAid. You can see how some of the menus, search functions, popups are managed natively, while underlying content is in a browser window. The reasons are ALL performance based.

This is how we manage the "cross platform content" piece, but what about the wider standards? Our approach here is to look at every "join" between different layers, or different aspects of the platform, and then look for related standards. See below: 


Depending on exactly what you are needing to do, I'd suggest you look into the different standards listed here, to keep things as open, and re-usable as possible.

(And if you are thinking of signing up for a big authoring system offering you "mobile", make sure that you can get at open versions of your content at every one of those "joins"!)

The ideas, above, are working really well for us. We have apps built on this being used across the world, in several languages. The biggest of which is with a US Government learning portal, who has adopted this open approach, and is using it with all their mobile learning suppliers. All content is delivered, zipped and packaged up, into the cloud. Authorised users download an app designed for their particular smartphone, and then go and get whichever cross-platform mobile content / courses / tools / activities they want


If you are interested in further details, see also our free report on cross platform app development

Wednesday, September 26

MobiMOOC 2012: Mind the Gap

This morning I completed the second of two online presentations as part of MobiMOOC 2012 (an online, free to access course on mobile learning).

 Initially, when I was asked to do a session on "mLearning pedagogy and learning theory" I thought they had the wrong guy. I have been deeply involved in mobile learning (both envisioning it, and making it) for over 11 years, but very little of that time has been spent in pure theory.

Almost all my time has been spent trying to understand how to REALLY make mobile learning work, in a meaningful and practical way. Not just the theory, but the real down-n-dirty practice. Together with my team we have been building apps / authoring tools / SMS engines / platforms / mobilized content and then using these with hard-to-access learners across the globe, trying to figure out what really does work, and add benefit.

After confessing this to the organisers, it turned out that this was exactly why they wanted our input, so we did a session titled Mind the Gap (or, where mlearning theory meets practice)

This is the ppt we did. There is also a youtube recording of the entire session!



Our main approach was to:
  1. explore briefly some of the academic theory, and frameworks often mentioned in mobile learning
  2. discuss the challenges in really making use of them, practically
  3. work together to propose some suggestions / guidelines
  4. look at a few real life examples. Projects my team have been involved in.
Feedback from the online attendees was overwhelmingly positive, and we had an animated debate running in parallel (with huge thanks to my colleague, Jo Colley, for keeping it flowing).

What do you think of the issues, and ideas?

Monday, September 24

MobiMOOC - free online m-learning course happening now!

MobimoocThere have been a flurry of reports in the news recently about MOOCs. Massive, Open, Online courses. Several notable startups have waded in (Coursera, Udacity, edX, Ted-ed), and the early results look impressive.

But did you know that Mobile Learning was one of the early adopters?

MobiMOOC 2011 started the ball rolling last year. A massively online, free, collaboration between m-learning gurus from across the globe (see our summary report)

The next one, MobiMOOC 2012 is happening RIGHT NOW. It is part way through, free, and waiting for you to join in as a lurker, a caution contributor, or a down-right enthusiast!

For a preview of the speakers and sessions, explore the MobiMOOC site

I am curating a strand this week, presenting live on both Tuesday (late) and Wednesday (early), with a parallel discussion forum. The title is "Mind the Gap: exploring the gap between m-learning theory, and practice"

Do drop in. I'd love to see you online.

Friday, August 31

Mobile Learning Guidelines - essential reading for learning leaders

Those nice folks at UNESCO continue to champion mobile learning.Unesco logo Earlier this year we praised their grass-roots style Mobile Learning Series, and now they have taken that one step further by developing a set of guidelines for policy makers and learning leaders to help them benefit from m-learning. As they say in their report:
This year the number of connected mobile devices, the vast majority of which are mobile phones, will surpass the world’s population for the first time in history. Yet despite their ubiquity and the unique types of learning they support, these technologies are often prohibited or ignored in formal systems of education. This represents a missed opportunity. The learning potentials of mobile devices are impressive and, in many instances, well-established: they can help address a number of pressing educational needs in new and cost effective ways. In a world that is increasingly reliant on connectivity and access to information, these devices are not a passing fad. As mobile technologies continue to grow in power and functionality, their utility as educational tools is likely to expand and, with it, their centrality to formal education. For these reasons, UNESCO believes that mobile learning deserves the careful consideration of policy makers.
The guidelines were initiated (by several of my peers) at a workshop earlier this year, and are now consolidated into some great advice, available for all. If you are a learning leader, or policy maker I advise you to download their Draft Policy Guidelines. If you are quick, you still have a chance to send in your comments (by 2 Sept). The final Guidelines will be released in 2013. enjoy!

Thursday, July 19

Mobile Learning interview - geoffstead

While in the states I met up with Ewan MacLeod of MobileIndustryReview who was enthusiastic enough about our mobile learning work to interview us for his site.

As he was new to m-learning (and a good interviewer), the video ended up like a crash course in mobile learning. What works. what doesn't. What we are up to.

Check it out. You'll get our current thinking on the industry, as well as the first public info about the work we are doing to mobilise the US Department of Defense. They are using our mobile toolkit to roll out m-learning across vast numbers of their learners.

Go live within the month.

 

Ewan, thanks for the enthusiasm.

Do you agree with the points in the interview? I'd love to hear your comments.

Tuesday, June 26

mLearnCon 2012

I was honoured to do a Key Note at mLearnCon 2012 in Silicon Valley, sharing a combined session with Clarke Quinn (@Quinnovator) and /David Metcalf (@dmetcalf)

It was a fun and dynamic session, which seemed to catch the right mix of theory, practise and vision. See my presentation, below:

The session was focussed on some practical lessons from the field (the 3 of us are major m-learning veterans!). My key themes were:

Mobile is NOW, and personal - when your learners are already mobile web users, and smartphones are already mainstream … it is pointless debating whether m-learning is good or not. It is already here. We just need to get better at harnessing it!

One size does not fit all – there isn't only one approach. You need to plan your mobile learning around YOUR learners, YOUR scenario. YOUR domain area.

Learner centred design – It is the learner’s own phone. You need to design your learning around their context, and their needs.

Native app PLUS HTML5 – We are big fans of using HTML5 for all our content, and then blending that with the native app. We use PhoneGap, and build custom plugins, and javascript code to optimise for learning.

Standards decrease risk, and increase resilience – Where ever possible, make sure your content. Your data. The divide between different sections of your platform communicate with open, standard formats.

What do you think? Let’s hear your comment!

Monday, June 18

Top m-learning reports of 2012

Filtering out the best, so you don’t have to! Links to our top m-learning reports for 2012:
You know that mobile learning has hit the mainstream when the big guys start to get it … and 2012 is the year that this happened. With solid reports, and reviews from UNESCO, GSMA and other global giants, as well as a flurry from mobile consultancies across the planet!
Here are a few of the best (free) reports:

image GSMA have a whole collection of reports, the meatiest of which is a McKinsey market report. It is good stuff, but bear in mind their audience. This is not about empowering learning. It is about helping network operators (GSMA) understand the commercial opportunities. So good on stats, a little heavy on corporate speak, but a little lame on education. Teachers may find the other reports (Case Studies) more helpful.


image UNESCO have also launched a Mobile Learning Series, with some great reports, and resources. These are the opposite end of the spectrum from the GSMA ones. Very grass-roots up. Trying to understand the impact on individual students, and looking at challenges faced by education institutions. They hosted a mobile learning week earlier this year. If you are new to m-learning I recommend their summary of the week. By reading section 2, you get a crash course in all the current discourse of m-learning!

imageJISC infoNet in the UK put together a great summary of what is going on in learning technologies (“Emerging Practice in a Digital Age”), and included with it a special section on m-learning: The Mobile Learning infoKit. JISC are all about empowering teachers, so they contain real, grounded advice and guidance. It is a great report, but even better for those visual learners amongst you, there is a great, simple slideshow that comes with it, summarizing all the main themes!

imageOr if you like your reports more academic, check out IAMLearn – the International Association of Mobile Learning. They have a small sample of their prodigious output online.


imagem-learning.org – of course it would be remiss of me not to point you at our own m-learning.org site for a wealth of free research, and reports. Or see also the reports section of our MoLE project site

So much for the meaty reports …  for more current news, there are some great developer teams (like ours!) and practitioners publishing tips and tricks. See TribalLabs, MobLearn, Float Mobile Learning, Upside Learning, LearningInHand, IgnatiaWebs, Mobile Learning Edge, or aggregators like mlearnopedia.
But if you REALLY want your news fresh, go to #mlearning on twitter!
Enjoy!

Monday, March 26

Mobile learning in Iceland

Tour bus drivers in Iceland are using our mobile learning to improve their English language skills.
I had the huge privilege of a trip to Reykjavik to meet some of our mobile learners. I loved it. Iceland is awesome. The people we met were great fun (and perfect hosts). IMG_7073
The entire island is dominated by nature in the raw. Waterfalls. Geysers. Volcanoes. Glaciers. Wild seas. Lava fields and piles of ash.
But the most impressive thing of all was one of the learners I met!
He was one of the older drivers, and he took me aside for a chat. 5 weeks before he could speak no English at all, and here he was explaining to me the m-learning programme he was involved in, and discussing which bits he liked best. In English! Wow! Especially since he is exactly the type of learner that some people say "don't get mobile". He doesn't have a smartphone of his own. He must be close to 60. Here are some quotes from some of the others:
Erlendur: “I realized I am better than I thought I was. I am no longer afraid to speak. Now I like speaking English – even to my colleagues“
Gudni: “We had a great time learning together. I liked it a lot. I felt I was not at school. Using the phone was good fun.“
Karl: “I liked the combination of learning in the group and on my own, the phone was a good companion. I felt comfortable.“
Pall: “This course would be good for all our other colleagues as well“
Laugi: “Now I can speak to the tourists - I would do it again!“
The training was organised by BEST training, from Austria. Long time partners of ours. They were using mobile devices and content sent over from our office in the UK, but then blended by them into a 5 week programme delivered in Iceland ... with a mix of a few face to face sessions, and a lot of working alone, in free fragments of time.
We've been using the terms microlearning, and bite-sized learning to describe these short, sharp learning interventions.
I was there as part of the evaluation, and had the chance to work with senior members of the unions, employers, tour guide association and training funds. Very enlightening, and reassuring how good training is good training, wherever in the planet it happens!
Thanks again to the entire Iceland crew. I look forward to the next chapter

Thursday, January 19

iBooks 2 – Introducing the future textbook?

iBooks 2
Today Apple released iBooks 2, a beautiful new format for interactive books that they hope to use to “re-invent the textbook”.
Steve Jobs reportedly spent the last few years of his life planning to shake up the textbook market, and revitalise education. Today’s event in New York is the first education-only launch from Apple in a long time. Has Steve added to his legacy? Or is this announcement just hype?

The background: Textbooks are big business. They are expensive. The industry is dominated by a few publishing giants. Steve Jobs is quoted as saying the US market for text books is worth $8bn per year. According to Reuters, 90% of this market is controlled by the big three: Pearson, McGraw-Hill and Houghton Mifflin Harcourt.

The Apple vision is by moving textbooks onto the iPad, they can be cheaper, more interactive, and ultimately more useful as educational reference tools. And at first glance it does look exactly like that.

So what is the iBooks 2 format about?
The iBook format has been enhanced, to allow embedded video, interactivities, quizzes etc. In itself this is nothing new. There are several beautiful eBooks that have been released as apps that do exactly this (like The Elements). But the big difference here is that these capabilities are included in the eBook format itself, so you don’t need to create an app to distribute it. You can do so as an eBook. You can also highlight and annotate the books, and even generate flash-cards to help you learn key sections.

Which textbooks are available? textbooks
All three of the major publishers mentioned above have been signed up already. Right now there are only a few in iTunes (none available outside the US), but there is a very lovely (free) sample called Life On Earth, which is well worth a viewing.
Early pictures from the event, here: http://www.theverge.com/apple/2012/1/19/2718539/ibooks-2-first-hands-on-photos

And who else is making the new eBooks? Right now, anybody can! iBooks Author
The best bit about the format is the free iBooks Author which allows anybody to create an eBook, and add media, and interactivities. We are not just talking textbooks here. Anybody with a great book idea can add their own media!

The theory is you can even add rich HTML / Javascript but we haven’t tried this yet. 
If you would like to see more samples, those good people at TheVerge have a bunch of photos of it in action over at http://www.theverge.com/2012/1/19/2718646/ibooks-author-hands-on#2879838

Will this transform educational publishing? Yes, I think so.
Especially in the marketplaces like the US where so much money is currently being spent on the old-skool paper versions.
But I also think that Open Educational Resources will transform educational publishing too. As will other non-Apple platforms. Remember, these eBooks are iPad only. So this is an important step forward for education at large, but not the only way.

Will this transform education? No.
This is the point where technology enthusiasts and real teachers often get “their streams a little crossed”. It is useful to have a richly engaging eBook? Absolutely! Do on-screen interactivities take away the need for any interaction with peers and teachers? Of course not!

So – we are hugely enthusiastic about the new format, especially given the free authoring tools. But also slightly concerned that the hype is masking some more significant issues ahead. As Seb Schmoller says, we probably need to watch and wait to see how many of the details pan out over the next 18 months.

Thursday, December 1

Mobile Learning at TEDxLondon

Geoff Stead presents mobile learning as a tool for empowerment at TEDxLondon – a TED event dedicated to shaking up education

Original slides available on slideshare

Presentations by the other (amazing!) co-presenters on the TEDxLondon site

Transcript:

I’d like to introduce you to a word. Ubuntu.

Ubuntu is an African concept that doesn’t translate easily into English. It means “I am me because of us”, “I grow myself by helping others around me to grow”.

It is an awesome word. I try to live my life by it. And it is the philosophy behind the projects I would like to tell you about.

Mobile phones have become part of our lives. There are more phones in the developed world than people. The developing world is catching up fast. Mobile connectivity is transforming how we communicate. And where.  And when. It has fundamentally changed how we look up information. It has generated new kinds of job that didn’t even exist 10 years ago. New types of entertainment.  New forms of art.

So why not new ways to learn?

This is already happening - it is called mobile learning. Bringing mobile devices and phones into the class to enhance learning.

Smartphones are like a swiss army knife, packed with school friendly tools:
They are cameras, writing tools, eBook readers, calculators, diaries, reference books. You have the entire web in your hand

But more importantly they are agents for change - encouraging new ways of teaching

    * Learner centered: Learning is mobile and can happen anywhere. It can happen anytime: in or out of school. It can be collaborative. It can also be intensely private.
    * Teacher is no longer the source of all facts, but rather a collaborator and guide
    * The encourage lots of future skills like those listed on the slide

In the UK I mostly work with learners NOT in school. Kids who have dropped out. Young offenders. The unemployed. Adults in training but struggling to read and write. People for whom traditional school didn’t work out. I build software to support their learning – regularly making use of mobile phones as a stimulus. But a few years ago I happened to meet a fellow South African who shared my passion for education, and wanted to take these same ideas back into South Africa, to mainstream schools

And we did! The projects are collectively called m-ubuntu, and use mobile learning as a stimulus to encourage critical debate between teachers, and improve the quality of teaching.

They take refurbished smartphones, with some educational software and tools installed onto them, and use them to improve teaching and learning. The results have been inspiring. Local teachers even won a grant from the US to go to Washington and share what they had learned with American teachers!

But the successes are not down to putting smartphones into poor schools – they are about using them as an agent for change.

The real wins happen when teachers work with other teachers to discuss how best to use these new tools.

<< stepping through a range of photos from the project >>

Of course these happy photos only tell a fragment of the story. There are some challenging new skills to learn for both students and teachers. What happens if they are stolen? Or if students give away personal data? What about internet safety? Or plagiarism. By working on these challenges together, the real value kicks in . Students get engaged and build real life skills

Mobile learning is certainly here to stay. It may be initially disruptive – but isn’t that exactly the stimulus we need to help focus education towards the future?

If you want to try this for yourself, here are my 3 top tips:

  1. Firstly – don’t be constrained by pre-packaged learning resources. Think of the smartphone as a tool to do stuff. Record music. Film a movie. Build an app. This is what they are made for, and makes for the best learning.
  2. Secondly – It won’t be right first time, but if you try again it will get better. And the time after than even better. It is OK to make mistakes – so plan in flexibility
  3. Thirdly – Share the learning with your students. Discuss mobile learning with them. Let the kids learn the details about the phones, and become your technical support. By building autonomy and problem solving skills they will be learning some real future skills

Monday, September 12

Mobile Learning InfoKit [free download]

Hot off the press, we are pleased to present the Mobile Learning infoKit. Launched at ALT-C 2011

The infoKit offers valuable advice for any organisation starting out in m-learning, as was compiled with interviews and contributions from all the main thinkers, creators and educators in this space

See the overview presentation (below) for a great introduction to m-learning, and if you want more you can download the entire infoKit at http://bit.ly/mobilelearninginfokit

Many months in development, this infokit was put together by Doug and those nice people at Jisc infoNet as a service to the education community. Thanks all!

Friday, September 2

Google’s App Inventor … liberation or stagnation?

app-inventor A year ago, Google released App Inventor – a fascinatingly visual, albeit rather buggy tool for developing android apps. Although not robust enough for our commercial development, we loved the fresh ideas about interface, and app building. Perfect tools for learning about coding. Today I found an email in my inbox announcing that Google are dropping support for it.

Google are open-sourcing the code base. Often a sign of a project’s demise. Sounds like bad news for education … or is it?

Sunday, August 21

MobiMOOC 2011 - a summary

The first ever MobiMOOC (Massively online course on mobile learning) happened earlier this year.

Were you there?

If not, we have saved all the links, and best bits into our MobiMOOC 2011 summary.

MOOCs are Massive Open Online Courses, normally free to access. This one was the first ever focussed on mobile learning, initiated by the endlessly energetic Inge De Waal (@ignatia) , for the uninitiated) is

The aim was:
‘Getting you up-to-date with mobile learning and providing the tools to plan, develop and implement a mobile learning solution in different environments via collaboratively discussing and exchanging knowledge through a variety of learning activities.’
Discussion was spread between live sessions, online fora, and the MobiMOOC website, but are already starting to get a little lost in the ether.

To help capture a small fragment of what happened, the Tribal research team pulled together all the links / references / project info shared during the course, and have frozen it in time in our MobiMOOC 2011 summary.

Help yourself. We hope that some of the info shared during this amazing event is of use to you. And keep your eyes on the main MobiMOOC site in case we do another next year!

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