Showing posts with label Global MedAid. Show all posts
Showing posts with label Global MedAid. Show all posts

Friday, September 28

Open Standards for m-learning?


As enthusiasm for m-learning grows around the world, and more mobile content gets developed, the problem of "re-use" keeps growing. If I build for an iPhone, what about Android? How can I ensure that all possible learners benefit from my awesome app? What happens with that great learning content I optimised for an earlier platform that is no longer popular?

If you are looking for guidelines on how to ensure longevity for your content without locking into one mega platform, or system, you have come to the right place.

We have been working with researchers and techies in UK, USA and Europe trying to understand the options, and build them into real apps which have been deployed across over 20 nations, via iTunes and Play app stores.

The bad news: there is no specific set of standards for m-learning to solve this

The good news: there are quite a few OTHER sets of standards that are very useful, if applied right.

The first step is to clarify exactly where you want to sit on the "native app, one device" <-> "simple media, all devices" spectrum. In our work we found huge benefits in making content as richly interactive as possible, so we have narrowed our focus to high-end devices only (smartphones, tablets, wifi devices), but because we invest a lot of our energy into the media quality, it is essential to us that it travels well between Android - iOS - Windows Phone - others


We have put ourselves here (see image above). We aim to put as much content as possible into html5, but do NOT deploy as a web app, rather wrapping it into a shell native app. 

I'll try to explain this a little more clearly, below 

We package our learning content into small, zipped packages of html5, ensuring all media files are formatted to play on all targeted devices. Packages can also contain non-html5 media (like eBooks). These we host on our online library. Users can download the app from the app store, and then log into our library, and download content. The same library, and the same content whatever the platform their app is running on.

We have spent the best part of the past year trying to optimise the balance between what is HTML (viewed in an embedded browser), and what is native. 

If you want to see this in action, download our Global MedAid app from your local app store. (it was made for the www.mole-project.net and includes a fairly weighty 40Mb of media, and content)

The screens above are from Global MedAid. You can see how some of the menus, search functions, popups are managed natively, while underlying content is in a browser window. The reasons are ALL performance based.

This is how we manage the "cross platform content" piece, but what about the wider standards? Our approach here is to look at every "join" between different layers, or different aspects of the platform, and then look for related standards. See below: 


Depending on exactly what you are needing to do, I'd suggest you look into the different standards listed here, to keep things as open, and re-usable as possible.

(And if you are thinking of signing up for a big authoring system offering you "mobile", make sure that you can get at open versions of your content at every one of those "joins"!)

The ideas, above, are working really well for us. We have apps built on this being used across the world, in several languages. The biggest of which is with a US Government learning portal, who has adopted this open approach, and is using it with all their mobile learning suppliers. All content is delivered, zipped and packaged up, into the cloud. Authorised users download an app designed for their particular smartphone, and then go and get whichever cross-platform mobile content / courses / tools / activities they want


If you are interested in further details, see also our free report on cross platform app development

Friday, August 31

Mobile Learning Guidelines - essential reading for learning leaders

Those nice folks at UNESCO continue to champion mobile learning.Unesco logo Earlier this year we praised their grass-roots style Mobile Learning Series, and now they have taken that one step further by developing a set of guidelines for policy makers and learning leaders to help them benefit from m-learning. As they say in their report:
This year the number of connected mobile devices, the vast majority of which are mobile phones, will surpass the world’s population for the first time in history. Yet despite their ubiquity and the unique types of learning they support, these technologies are often prohibited or ignored in formal systems of education. This represents a missed opportunity. The learning potentials of mobile devices are impressive and, in many instances, well-established: they can help address a number of pressing educational needs in new and cost effective ways. In a world that is increasingly reliant on connectivity and access to information, these devices are not a passing fad. As mobile technologies continue to grow in power and functionality, their utility as educational tools is likely to expand and, with it, their centrality to formal education. For these reasons, UNESCO believes that mobile learning deserves the careful consideration of policy makers.
The guidelines were initiated (by several of my peers) at a workshop earlier this year, and are now consolidated into some great advice, available for all. If you are a learning leader, or policy maker I advise you to download their Draft Policy Guidelines. If you are quick, you still have a chance to send in your comments (by 2 Sept). The final Guidelines will be released in 2013. enjoy!

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