Showing posts with label gPhone. Show all posts
Showing posts with label gPhone. Show all posts

Friday, March 5

Even the US Military wants mobile APPs!

There has been a flurry of news over the past few days including the words “US Military” and “mobile Apps”

part one:

DARPA, home of the pentagon’s technology research gurus, has announced it wants to buy an “AppStore” to use for distributing mobile apps to soldiers.

This is newsworthy on several fronts:

1: DoD (department of defence) are thinking of using normal, everyday-type connectivity (3G), on normal, every-day type devices! (Android)

2: They plan on taking their own 3G coverage with them, to save relying on the possibly unfriendly locals when in far away lands

3: they have dropped both WindowsMobile and iPhone in favour of Android

4: they plan on asking the open market to bid for funding to make apps

 

Read those again. Bog standard kit. Mainstream networks. Open standards. Open market for apps. Wow.

 

part two:

A couple of days later, DoD announces the A4A (Apps for the Army) initiative to encourage software-savvy soldiers to propose and make apps (mobile and other).

There is only enough funding for 100 lucky soldiers, but this is clearly just the beginning because …

 

part three:

DARPA are expected to announce that they are looking to buy apps. If you have a good idea for an app, and the technology skills to make it, they might well be in the market to buy it.

 

“Flurry of news” is definitely the phrase, here. Until a few weeks ago I had seen hardly any publicity from the US military around mobile learning. Here in the UK, there has been a bit more, with people like Major Roy Evans who has been doing some innovative trials in Iraq and Afghanistan.

You can here him talking about it here (though you will need to ffw the first few minutes, which have no sound!)

Publicity. Nice projects. But quite small trials.

 

Now, all of a sudden the US has significantly upped the game and leapt for a very mainstream, and imminently achievable solution. Wow!

 

Bring on those Android Apps, and as Google says, “don’t be evil” :-)

Tuesday, December 15

Which m-learning devices should I buy?

Dear m-learning.org, I am new to m-learning and want to know which devices to buy for my class

We are getting more and more of these requests, partially connected with the latest round of MoLeNET funding in the UK, so I thought I would post some suggestions, below

 

STEP 1: have a look at http://www.molenetprojects.org.uk/moletech/ which has some very useful overviews on the different devices, and what you might want to do with them.

 

STEP 2: In thinking about what type of device to go for, some very important considerations are:

  • Do you want your learners to be consumers, or creators of media?

    long term, helping your learners to be “creators” is always better and can be applied to a wider range of learning situations. (Think writing, filing, reporting, synthesising information, publishing.) 

    For this, you want devices that are easy to input (camera / audio / text), share (wireless / data bundles / bluetooth) and possibly manage centrally. 

    But there are some very nice “consuming” devices, like PSPs, Nintendo DSs etc. If you have very good resources and a simple to use device, you can get good short term gains as “consumers” too. Examples here are DS games that help you learn a language, or build your maths skills, or using a PSP for watching video clips

    For this, you should start with your resources, and work back. So if you are teaching Spanish and rate the DS Spanish game, go with that.

    A good hybrid of the two is the kind of work done by the amazing Tim Rylands (try his big game hunting) that uses “consuming” devices, but then builds richer learning interactions on top of them

 

  • Will you be generating and sharing learning resources?

    “Making your own” is almost always a good idea for any longer term project, and is particularly effective if you can include your learners in the making. But it does narrow the range of devices available to you, as you need to have easy ways of sharing what you have made, and putting it onto the devices.

 

  • How will you manage connectivity?

    Do you have a wireless network? How mobile will your learners be? Are you using SIM cards? Who pays for data?

    There are many important considerations to do with data cost, but this posting is about the devices themselves, so restrict your choice to be “with a SIM, or not”

 

STEP 3: Evaluate some of your front-runner choices. Ultimately the decision is your own, though many people end up going for something different from what they started wanting.

A couple of kneejerk responses to specific devices are:

Nintendo DS lite = very good if you have a good game to use on it that aligns well with learning (though there are not too many that do). Also quite good as a communication tool, messaging between learners. But – rubbish for putting anything you have made onto it. (so, all “consumer”)

PSP = less good than the DS, because there are fewer decent learning games. But a very good “media player” – so if you have videos you want student to watch, it is great for that. Would be HUGELY enhanced by buying the addon GoCam video camera, which allows students to record, as well as playback video. (transforming them from a “consumer” to a “creator”)

Mini PC / UMPC / Netbook = fantastic in terms of value for money, and offering a wide range of good resources available for free. Also a great “creator” device with much much better ways to input words, audio, pictures etc. If at all possible get one with an inbuilt webcam too. The only real disadvantage is size. Are they really mobile enough? Really, they are just “laptops-lite”, so it depends what you plan to do with them, of course.

Smartphones = these are the best bet if you really want to be mobile. Powerful enough to be like a netbook. small enough to carry. Almost the same “creator” tools as the mini PC, but with all the portability of the DS and PSP. Use a sim to connect, or block it to save data costs.

Another good reason is that the smartphones of today are likely to be similar to the mass-market phones of tomorrow, so it is a good way to prepare for the close future when learners will be bringing in their own phones.

but … which smartphone! Zealots go to war over lesser issues …

Right now, all look too expensive when you can get a netbook for about the same price, though with a good phone contract the price drops dramatically. Headline things to think of when selecting one are:

iPhone / iPod Touch = still the best for slick interface, great apps and ease of use. But poor for text input, and terrible for uploading and sharing your own apps

Windows Mobile = best value for money, as you can pick up devices from a few years ago quite cheaply. Also – huge number of apps available for it. Much easier than the iPhone to put your own apps onto (but more complicated to use). Watch out for non-touch screen versions (WinMob 6 Standard) which are very feeble, and if you go pre WinMob6 make sure you back up regularly, as you can lose your work when the battery dies !

Android = The Google device snapping on the heels of the iPhone. That is how it is promoted, but in reality it is closer to Windows Mobile (and in fact shares the same equipment manufacturer, HTC). A great device, certainly one to watch – especially given the very open operating system, and easy-of-development if you want to make your own Android application. Right now, you may find it a bit pricey, and certainly not as slick as the iPhone, but it’s open systems make it the best bet yet for the educational device of the future.

 

Back to making your own mobile content: there are many different approaches to this, but when we make m-learning modules, we use our own, home-grown MyLearning Authoring tool to build mobile apps, or even mobile aware web sites that run on almost all of the touchscreen devices mentioned above (as well as UMPCs, netbooks, laptops etc).

If you want to give it a go, to make some mobile quizzes and games to give any lesson a real lift, try our free trial version.  We also have some ready made m-learning content which may be of interest.

 

I hope this helps …. by necessity I have kept the advice at a very high level. If you have any suggestions please comment

Tuesday, March 24

m-learning authoring tool: huge discount available

The latest version of the popular MyLearning Author was released this week, and to help us celebrate, specialoffer.gifthere is a 30% discount for all new licenses bought before the end of the month (March 2009).

 

What's new?

  • No longer just "WindowsMobile", your content can play back on many more mobile devices including several smartphones, UMPC, Mac, Linux, Windows ...
  • Some great new activities, including a mobile survey builder
  • More ways to share your courses (with other authors, as well as with your learners)
  • Revamped installers for your courses
  • Many usability improvements, as suggested by our (very) active users!

 

 

Can I upgrade?

Of course! If you already have a valid license you can upgrade for free. If your license has expired you can renew for even cheaper (50% off).

 

What about courses?

We have over 20 mobile courses available right now, but are also happy to help you customise (and mobilise) any existing resources you may have.

 

You want some?

Over 5000 happy learners can't be wrong ... If you want to start making your own, engaging mobile content with our tried and tested author, dive right into our online shop right now, or chat to any our mobile team at ctadsales.education@tribalgroup.co.uk

 

Happy mobile course creating!

Monday, January 14

$10 million from Google for cool mobile apps

The Android Developer Challenge: Google has offered $10 million to developers for the coolest, most interesting, creative applications that will run on their new mobile operating system.

Android is the google sponsored operating system that they hope will run on all future phones, and with true google flair, they are offering some no-strings-attached funding to encourage developers to get involved.

If you want some of this money, you will need to move fast, though. They have split it into two packages:

Android Developer Challenge I: Happening now. You need to apply before March 3, 2008.

The top 50 entries each get $25K to fund their work, and then they also get the chance to apply for further grants (ten $275K awards and ten $100K awards)

Android Developer Challenge II: This part will only happen once the first android handsets become available - so we are talking the second half of 2008


As always - a breath of fresh air. Lets hope that some of those winning apps are good for learning!

If you want to find out more, visit the android site

Thursday, November 8

gPhone anyone?

Finally, some tangible news about the gPhone, or "Google phone"!

It turns out there isn’t going to be a physical device at all, but rather a heavy-weight alliance (the open handset alliance ) who are getting together to create an open source platform for mobile devices.

Loads of big names are involved: Google, HTC, LG, Motorola, Samsung, T-mobile, Intel….

Notable absences: Nokia and Vodafone

The platform is currently called "Android", and if you have ever tried developing software for phones, you will love all the promises that seem custom-made to make battle-weary J2ME and Symbian developers smile once again:

Android does not differentiate between the phone's core applications and third-party applications. They can all be built to have equal access to phone's capabilities



Android is built on the open Linux Kernel



With Android, a developer could build an application that enables users to view the location of their friends and be alerted when they are in the vicinity giving them a chance to connect.

which means I really really can use the phone features

There will be a publicly accessible repository, similar to how the Linux kernel is managed.

which means I can un-install those default apps I don't want

To find out more, look at the Official Google Blog: Where's my Gphone?


Great news all round. Now, lets hold our m-breaths to see if it really can offer what it claims, and if those phone manufacturers really do deliver.



ps: thanks to Bob and Juan who got me onto this

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