At the risk of sounding a bit like a stuck record, I still think the apex of creative, constructive, empowering mobile learning with ANY phone is all about sending and sharing media. I tend to go an about the mediaBoard, in this regard, but I only just stumbled on another, game-play variant called the Go Game.
Techologicaly, it is way behind the mediaBoard. But where it scores is in the efforts that have been made to pre-create different adventures and scenarios. The Go team host the game for you, and plan out all the activities (instead of leaving it up to the local teacher).
there is a good, promo video that describes it well, as does the text, below, thanks to textually.org
One of the pioneers of the alternate reality game, The Go Game has provided a cell phone driven, urban adventure game to over 100,000 players since it's first community game in San Francisco's Mission District on December 1st, 2001.
Each team is issued a Superhero lunch box with a cell phone, a digital camera and a map of the game zone inside. Clues are downloaded and solved on the cell phone (which is wireless enabled), providing instant feedback of their performance, speed, rank and time left in the race.
Throughout the game, teams will be solving clever puzzles, finding our secret agents hidden throughout the game zone, and even getting a chance to show off their creativity with photo and video challenges.
These videos and photos are the gems of The Go Game, as they offer a wide variety of creative and hilarious responses which are voted on at the end of the game by all of the players.
No comments:
Post a Comment